A from-scratch C++/SDL2 reimplementation of Williams’ 1983 Sinistar — a recreation, not an emulator. ROM-accurate AI, extracted sprites, all eight digitized speech phrases, the original sixteen-color palette. The reverse-engineering notes ship in the repo.
Emulator·Recreation · 2026 · playable
Sinistar (native recreation)
Run, coward. Rebuilt from the ROM.
- Role
- Solo developer
- Tech
- C++17 · SDL2 · CMake