Career

Three studios, three acquisitions (Microsoft, Zynga, Netflix), and a steady move from making the art to running the whole thing. A drift at first, then a decision.

Résumé (PDF) also as .docx LinkedIn profile ↗
Now Independent Startup and AI consulting, indie games, and the next machine on the bench Open to talk
2013–25 Boss Fight Entertainment → Netflix IT Director, then Tech Art Lead, EP on Dungeon Boss, and GM through the Netflix acquisition Acquired
2009–13 Bonfire Studios → Zynga One of the founding three. CastleVille, Zynga's fastest-growing launch at the IPO. Acquired
1998–09 Ensemble Studios → Microsoft Employee #18, Age of Empires franchise 25M+ units

Self-Employed

Startup & AI Consultant Dec 2025 – Present
  • Advises startups on adopting generative AI. Recently drove it across a full product-pitch pipeline, helping one put five distinct product concepts in front of major publishers.
  • Builds working prototypes and runs local ML infrastructure firsthand using Claude Code, diffusion models, and RAG/MCP-based workflows.

Netflix

General Manager Mar 2022 – Nov 2025
  • Scaled two products from zero-team prototype concepts to shipping teams totaling 140 with development budgets exceeding $100M.
  • Sustained top-4 monthly engagement platform-wide for Netflix Stories (13 narrative games shipped in ~18 months) with zero user-acquisition spend.
  • Led Squid Game: Unleashed to #1 at launch on Netflix Games: #1 Top Free Game in 24 countries, 10.7M+ downloads, free-for-everyone at launch, a first for Netflix Games.
  • Initiated a generative-AI pilot for in-game asset creation, from evaluation through production trial.

Boss Fight Entertainment

General Manager Jul 2020 – Mar 2022
  • Built the prototypes that led to the studio's acquisition by Netflix, directing a 90-person team through the four-month deal.

Boss Fight Entertainment

Executive Producer Jan 2017 – Jul 2020
  • Executive Producer on Dungeon Boss in its late-lifecycle years, managing the product to a modest 8% engagement rebound in a category losing 10–20% a year, before handing it off to go start the Netflix prototypes.
  • Led a two-year development program with Activision-Blizzard from early prototype to a full development team.
  • Grew from production leadership into general management, earning promotion to General Manager.

Boss Fight Entertainment

Director of IT · Technical Art Lead Jun 2013 – Jan 2017
  • Built and ran the studio's IT infrastructure single-handedly as it grew from zero to 60 employees, then returned to lead technical art.
  • Technical artist on Dungeon Boss through its 2015 launch, doing VFX and engineering work in the final push to ship.

Zynga

Lead Technical Artist · Software Engineer Oct 2010 – Jul 2013
  • Key contributor to CastleVille, Zynga's flagship launch timed to coincide with and maximize its December 2011 IPO. A critical success and the fastest-growing Zynga title to that point, with 26.5M players in its first month.
  • Adapted production systems from a sub-10-person founding team to a 3,000+ person public company.

Bonfire Studios

Lead Technical Artist · Engineer Apr 2009 – Oct 2010
  • One of the first three employees out of Ensemble Studios; built the technical art pipeline that ran at scale through Zynga's acquisition and IPO.

Ensemble Studios → Microsoft

Technical Artist · 3D Artist Jan 1998 – Mar 2009
  • Joined the independent studio as employee #18; Microsoft acquired Ensemble in 2001.
  • Shipped on the Age of Empires franchise (25M+ units) from Rise of Rome (1998) through Age of Kings, The Conquerors, Age of Mythology, Age of Empires III, and Halo Wars.

Education

Lessons that cost me something

The downloadable résumé is generated from the same data as this page, so the two can't disagree.