Career

Three studios, three acquisitions — Microsoft, Zynga, Netflix — and a steady drift from making the art to running the whole thing.

Résumé (PDF) Résumé (DOCX) LinkedIn profile ↗
1998–09 Ensemble Studios / Microsoft Employee #18 · Age of Empires franchise · founded the Technical Art department 25M+ units
2009–13 Bonfire Studios → Zynga Founding three · CastleVille — Zynga's fastest-growing launch at the IPO Acquired
2013–25 Boss Fight Entertainment → Netflix IT Director · Tech Art Lead · EP on Dungeon Boss · GM through the Netflix acquisition Acquired
Now Independent Startup & AI consulting · Belter in development · the next machine on the bench Open to talk

Self-Employed

Startup & AI Consultant Dec 2025 – Present
  • Advises startups on adopting generative AI — recently drove it across a full product-pitch pipeline, helping one put five distinct product concepts in front of major publishers.
  • Builds working prototypes and runs local ML infrastructure firsthand using Claude Code, diffusion models, and RAG/MCP-based workflows.

Netflix

General Manager Mar 2022 – Nov 2025
  • Scaled two products from zero-team prototype concepts to shipping teams totaling 140 with development budgets exceeding $100M.
  • Sustained top-4 monthly engagement platform-wide for Netflix Stories — 13 narrative games shipped in ~18 months — with zero user-acquisition spend.
  • Led Squid Game: Unleashed to #1 at launch on Netflix Games: #1 Top Free Game in 24 countries, 10.7M+ downloads, free-for-everyone at launch — a first for Netflix Games.
  • Initiated a generative-AI pilot for in-game asset creation, from evaluation through production trial.

Boss Fight Entertainment

General Manager Jul 2020 – Mar 2022
  • Built the prototypes that led to the studio's acquisition by Netflix, directing a 90-person team through the four-month deal.
  • Reversed Dungeon Boss's late-lifecycle decline, growing engagement 8% in a category losing 10–20% a year.

Boss Fight Entertainment

Executive Producer Jan 2017 – Jul 2020
  • Executive Producer on Dungeon Boss for two years.
  • Led a two-year development program with Activision-Blizzard from early prototype to a full development team.
  • Grew from production leadership into general management, earning promotion to General Manager.

Boss Fight Entertainment

Director of IT · Technical Art Lead Jun 2013 – Jan 2017
  • Built and ran the studio's IT infrastructure single-handedly as it grew from zero to 60 employees, then returned to lead technical art.

Zynga

Lead Technical Artist · Software Engineer Oct 2010 – Jul 2013
  • Key contributor to CastleVille, Zynga's flagship at its December 2011 IPO — the fastest-growing Zynga title to that point, with 26.5M players in its first month.
  • Adapted production systems from a sub-10-person founding team to a 3,000+ person public company.

Bonfire Studios

Lead Technical Artist · Engineer Apr 2009 – Oct 2010
  • One of the first three employees out of Ensemble Studios; built the technical art pipeline that ran at scale through Zynga's acquisition and IPO.

Microsoft (Ensemble Studios)

Technical Artist · 3D Artist Jan 1998 – Mar 2009
  • Employee #18; shipped on the Age of Empires franchise (25M+ units) from Rise of Rome (1998) through Age of Kings, The Conquerors, Age of Mythology, Age of Empires III, and Halo Wars.
  • Founded and built the Technical Art department from scratch, setting production standards adopted studio-wide.

Education

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