A railroad puzzle game from a single-day jam. The design, code, and art all happened in one eight-hour sitting, and you can tell if you look closely. Deterministic and fully visible: trace the colored trains to their platforms in your head, set the switches, and hit GO. Seven primitives, Godot 4.
Game · 2026 · playable
Switchyard
A plan-then-execute railroad puzzle, built in a one-day jam.
- Role
- Solo developer
- Tech
- Godot 4 · GDScript · Voxel glTF