Game · 2010 · shipped

We Farm

The first game Bonfire Studios shipped. Farming on the iPhone, published by ngmoco.

We Farm gameplay on iPad, an isometric farm with barns, tractor, and livestock pens
Role
Technical Artist and Engineer
Studio
Bonfire Studios
Publisher
ngmoco
Tech
iOS · Mobile

Bonfire’s first shipped title, built by a room of people who had spent the previous decade on siege weapons and were now making a farm. New platform, new business model, and a release cadence nothing like a boxed RTS. I did technical art and engineering on it, and the pipeline built here carried the studio through everything that came after. It went out in the summer of 2010 and picked up the name We Farm Safari that November.