Bonfire’s first shipped title, built by a room of people who had spent the previous decade on siege weapons and were now making a farm. New platform, new business model, and a release cadence nothing like a boxed RTS. I did technical art and engineering on it, and the pipeline built here carried the studio through everything that came after. It went out in the summer of 2010 and picked up the name We Farm Safari that November.
Game · 2010 · shipped
We Farm
The first game Bonfire Studios shipped. Farming on the iPhone, published by ngmoco.
- Role
- Technical Artist and Engineer
- Studio
- Bonfire Studios
- Publisher
- ngmoco
- Tech
- iOS · Mobile